setu india

3d character animation

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the brief

Convey how a nutrition brand's supplements prevent eye damage from extended screen time.

A playful 3D character story for an audience that lives on screens and scrolls fast.

SETU India — brief, process and insights overview with the 3D character at her laptop

the film

The animation itself — scenes from the final cut.

Frame from the film: blue light from the laptop washing over the character's faceFrame from the film: nutrients arriving at the eye

storyboard to screen

Every scene sketched first, then built in Blender.

The full narrative sketched first, then modeled, lit, and animated to match — shot for shot.

Final renders beside their storyboard sketches: yawning at the laptop, scrolling the phone, dropping the capsule, swallowing itFinal renders beside their storyboard sketches: the capsule traveling the gut and releasing nutrients
The complete storyboard: every scene of the film sketched, from doomscrolling and eye strain to the capsule and the nutrients

the character

One character, from first sketch to final rig.

From 2D sketch to rigged, expressive 3D model.

Final sketch and character: the 2D sketch beside the rigged 3D model in T-poseExpression tests on the finished model: yawning, neutral, and smiling

final result

The finished film.

insights

Educating through a visually friendly narrative.

Designing for short attention spans without dumbing the health message down.

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hello world! i'm ranjani, a multidisciplinary designer building digital experiences rooted in play, participation and storytelling.

my work spans visual design, branding, 3D, interactivity & motion, using emerging tech and AI assisted code to create new possibilities.
i find being defined by a single box too confining-- instead, i see my work as a grid. an interconnected system of all that i'm curious about.

if you haven't already, click and play on the grid by dragging your cursor on it. and don't forget to sign my guestbook!remember to sign my guestbook before you go!

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